no gamebryo means modding is likely gone with it
Mod support as good as (or better than) Gamebryo’s is always possible, assuming the developers are willing and competent.
Bethesda surely understand how much they have benefited from modding over the years. Skyrim’s Anniversary Edition content is built mostly of mods, after all. So it’s reasonable to think they would at least consider making it a priority in a new engine.
brsrklf@jlai.lu 7 months ago
The only reason gamebryo modding is “easy” is because the community has been working on tools for it for decades.
It uses weird proprietary formats nobody else is using and full of stupid quirks. Back when Morrowind released, officially all Bethesda provided along the construction set was their plugin for a thousand-dollar licenced product to make nif models. Nowadays they don’t even do that anymore because they know people have been making their own free tools for Blender etc.
As for the modding structure itself, other games support a plugin hierarchy like they do. Rimworld in particular, and it runs on Unity.