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Cethin@lemmy.zip ⁨6⁩ ⁨months⁩ ago

What you describe for Pathfinder doesn’t sound bad at all, but if some things cost multiple actions, that sounds like every bit the type of exception that you make 5e out to be full of.

The issue in D&D5e is that they are dependent on a bunch of other circumstances. In Pathfinder 2e it’s only dependent on if you have enough actions. It’s clearly listed how many actions anything you can do takes.

For example, here’s magic missile. The “Cast:” is the action cost. The squares are how many it takes. It can take anywhere between one to all three of your turn. Each action spent is another missile. It doesn’t matter if you’ve already cast a spell that turn or done anything else. As long as you have the actions available you can spend them on anything you want.

I started playing TTRPGs on Pathfinder 1e, but the vast majority of what I played is D&D5e. I never had too much issue with it, because I never saw a better option, but after seeing how Pathfinder 2e works it’s so much cleaner. Learning about how the action system came to be in 5e it’s pretty clear it wasn’t meant to be the way it is today. Because of that there’s stipulations to almost everything. I didn’t notice the issues until I was made aware of them, then you see them everywhere. For example, the Critical Role cast constantly fuck things up despite having played the game professionally for however many years it’s been now. If the rules were intuitive that wouldn’t happen, at least not as often.

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