Cutting edge
Comment on What a feeling that was
Risk@feddit.uk 8 months ago
How were the graphics back then?
The_Picard_Maneuver@lemmy.world 8 months ago
dan@upvote.au 8 months ago
People still enjoyed the graphics because they were better than previous generations.
Some Nintendo 64 games towards the end of its life had some really nice lighting effects that people didn’t even think were possible.
Risk@feddit.uk 8 months ago
Of course. :) I was meme’ing too.
Zip2@feddit.uk 8 months ago
Graphics? That would have been a luxury.
samus12345@lemmy.world 8 months ago
They needed to be tightened up on level 3.
lunarul@lemmy.world 8 months ago
Textures and audio were always the largest part of a game. And the installation process of a game was mostly decompressing those. What changed in recent years is not as much an increase of the overall size of these assets, but less incentive to compress them in the first place. Most buyers have enough bandwidth to be able to download uncompressed assets and start playing right away instead of having to wait for a long installation step after the download is finished.
Risk@feddit.uk 8 months ago
I know :) was just poking fun back.
ReeferPirate@lemy.lol 8 months ago
Some devs did amazing with what they had to work with
ICastFist@programming.dev 8 months ago
Crash and Spyro on the PSX hold up extremely well, since they go all out on cartoony looks. Crash 3’s death animations are still very entertaining