DLSS and especially FSR, are basically TAA repurposed for upscaling.
But contrary to the vast majority of TAA implementations, they are actually good.
Comment on All Games Confirmed To Be Using Unreal Engine 5 So Far
Psythik@lemm.ee 1 year agoWell there’s always DLSS and FSR. I don’t even use AA anymore cause DLSS (and FSR) looks so much better than even native resolution + 8x MSAA.
DLSS and especially FSR, are basically TAA repurposed for upscaling.
But contrary to the vast majority of TAA implementations, they are actually good.
I wish could experience DLSS. I’m still rocking a 1080Ti, so no DLSS for me, only FSR. But, in my opinion, FSR is such a visual downgrade for a minuscule performance boost. Especially in PvP games, where you can get killed by a single pixel, playing at a curbed resolution is a dealbreaker. I’ve heard DLSS looks a lot better than FSR but I’m going to run the 1080Ti till it dies, since it still runs nearly everything maxed out at 1440p.
beefcat@lemmy.world 1 year ago
MSAA doesn’t do anything for modern games because just about every surface has multiple pixel shaders applied on top. This is why few games bother to support it.
LouNeko@lemmy.world 1 year ago
Yes I agree, I wrote another comment about how I think the prevalence of realistic foliage in modern games might have been the biggest factor in MSAAs abandonment.