Steam is different, though; many games have no DRM and even more just have Steam’s DRM that’s already been cracked globally and is super quick to patch. They also maintain access to paid games even after they’re delisted.
AFAIK, the only problems with maintaining access to Stream games are software-as-a-service games when servers go down (MMOs and multiplayer servers, basically) and music with expired licenses (fuck the RIAA and copyright law for that one; not much Steam can do about that.) I have many delisted games in my library and I can download them any time I want.
Sure, Steam could go down, at some point. Maybe. But it’s not a big concern.
scrubbles@poptalk.scrubbles.tech 10 months ago
And people think I’m crazy for buying physical discs of movies and having 20+ hdds spinning
melroy@kbin.melroy.org 10 months ago
I did thought you were crazy in the past indeed. Since digital is the future, right? It might still is, but for some reason all game studios, producers and distributors like ubisoft or steam just create bad software/games. Where you need 24/7 internet connection and doesn't allow you to own a digital offline copy of the product. It's not just games.
Kolanaki@yiffit.net 10 months ago
That is crazy. Why not upgrade to SSDs instead of HDDs?
Senal@programming.dev 10 months ago
Cost per GiB is higher and long term reliability is lower in most scenarios.
The failure scenarios for spinning rust tends to work better with large storage arrays as well.
Not all absolutes, but enough of them are true on a common enough basis that spending the extra on SSD’s isn’t usually worth it.
If you want some real in depth explanations there’s probably a datahoarder community somewhere or reddit if you are so inclined.
scrubbles@poptalk.scrubbles.tech 10 months ago
I can get a 20tb HDD right now for $300. When I am talking about 100s of TBs it makes a difference