Yeah I don’t mean that there isn’t a difference. I just feel like it’s weird that people are saying that it’s (been for the past decade) unplayable @ 30 fps.
Comment on This generation of gamers are spoiled(?)
Skyline969@piefed.ca 23 hours ago
Bloodborne’s got an unofficial PC port now. Playing it at 60+ FPS is a night and day difference. Helps a ton with reaction time.
kadotux@sopuli.xyz 23 hours ago
mtlvmpr@sopuli.xyz 16 hours ago
If it only was 30 fps, it would’ve been ok. I still played it and enjoyed it despite that but many areas were painful to navigate with the combination of blur and sub-25fps
Chronographs@lemmy.zip 23 hours ago
The thing is those games could very well run much better (and often will after they’ve been patched a few times) there’s just an over reliance on dlss-style upscaling to cover up performance issues, coupled with games being patchable post launch meaning games are pushed out before they’re ready. This has been made worse by the more recent practice of laying of the entire dev team if the game doesn’t sell well which meaning those patches will never come. Add to that the current astronomical prices of building a top-end system further necessitating the need for optimization and people have quite a few reasons to complain.
OwOarchist@pawb.social 22 hours ago
I also put the blame on developers focusing on the console version first, then just porting that to a PC version as little more than an afterthought. Often, the game could work far, far better on PC if they’d made it for PC in the first place.
I understand why they do it. They want to reach the largest market possible, and the performance gap means it’s possible do console --> PC port with minimal changes, but doing a PC --> console port would require a massive effort in optimization to get it to run smoothly on the limited console hardware. But I do wish they’d spend a little more effort optimizing things for PC.
Chronographs@lemmy.zip 15 hours ago
That isn’t exactly new though, they’ve been doing that forever. In addition, though consoles are now much closer to computers architecture-wise but developing for console means only supporting a handful of configurations which still makes it much easier.
OwOarchist@pawb.social 23 hours ago
Yeah … up to a point, at least, FPS really does make a performance difference.
I used to think it didn’t. But then I came back to one of my favorite old games now on a rig that can play it at 4k 60fps … and the difference is tangible. I was finally able to 100% the game, beating the toughest levels on the highest, most absurd difficulty settings … and I didn’t even really find it that difficult. I’d been playing the same game for years and years on my other computer with lower resolution and lower FPS, and I never came close to being able to complete those toughest challenges. But a hardware upgrade let me actually complete it for the first time ever. And now I’m a believer, at least to a point.
I’m still pretty sure it’s a very ‘diminishing returns’ type situation when you get much above 60fps, though. At some point, increases in computer performance are going to translate less and less to increases in player performance.