This is my exact line up. I’m not interested in GTA at all. Especially since it’ll likely be 30 fps or 60fps with shit graphics.
This is my exact line up. I’m not interested in GTA at all. Especially since it’ll likely be 30 fps or 60fps with shit graphics.
thingsiplay@lemmy.ml 2 weeks ago
Are you joking?
mursejoy@lemmy.zip 2 weeks ago
I don’t believe the PS5 is capable of 60 fps + the amazing graphics from that trailer. I’d love to be proven wrong, but I’m skeptical after Cyberpunk 2077.
If it’s anything like all the other PS5 games, there will be a good looking 30 fps mode and a muddy variable resolution 60 fps mode.
thingsiplay@lemmy.ml 2 weeks ago
This is not a Cyberpunk 2077 situation, where the game was problematic on last gen (besides the bugs, but we talk about performance in this context). Its like the game was ported to Xbox One and Playstation 4, that was the situation of Cyberpunk. But that’s not the case here. Also we talk about Rockstar who showed lot of gameplay footage running on the Playstation 5. Look how their last game Red Dead Redemption 2 run on last generation even and look great.
I doubt the game will run at 60 fps on base PS5. But even if they managed to do it with lower graphics settings, I wouldn’t call it “shit graphics”. You forget that some games lowest quality settings look often better than most normal games. You can’t judge that by settings alone. And its not like Rockstar never made a GTA game before.
mursejoy@lemmy.zip 2 weeks ago
I’ll believe it when I see it. I also don’t play games less than 60 fps because it’s not 2011. The only exceptions are handheld games where isn’t not nearly as noticeable.
ScoopMcPoops@lemmy.world 2 weeks ago
They’re not joking, their hate for popular video games blinds them. Lemmy is full of people who think the popular thing is the lame thing.
syreus@lemmy.world 2 weeks ago
If the current leaks are to be believed the goal is for gta6 to run at stable 30 fps. The commenter above is saying that in order to hit 60fps you would need to reduce the graphics settings.
There will always be a circlejerk about resolution and fps but the consensus is a 60 fps floor There are exceptions to be made about classical animation frame rates as they were made to be played at a locked rate.
I personally find that ever since ray tracing came out the graphical bloat has gotten out of hand. Developers need to focus more on optimization and we need to stop making excuses.