Comment on Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes

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myyass@lemmy.world ⁨5⁩ ⁨hours⁩ ago

I think part of the reason it was highly praised was because I imagine it was a lot of peoples first Doom game. Like Doom 2016 and Doom 3, it was also something a bit different.

I didn’t like the scarcity of ammo and constantly have to see and hear the stupid chainsaw. And the cinematic kills everything got really annoying as well. The level design was okay, but felt very restricted compared to Doom 2016, also invisible walls. It felt slow and I didn’t care for the jumping mechanics, what is this Super Mario? I didn’t make it to playing it two hours since I returned it, I’m sure it probably got better but I didn’t feel like playing it.

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