Myst had classical “adventure” gameplay. Slightly different UI and rather crazy plot, but under the hood it was just an adventure game with puzzles. Hellblade 1-2 was a walking simulator without even a cool plot. The only “killer feature” was the face animation of the main personage.
Cyan, makers of Myst:
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username_1@discuss.tchncs.de 15 hours ago
iamthetot@piefed.ca 15 hours ago
Hellblade 1-2 was a walking simulator without even a cool plot.
I haven’t played 2 yet, but gonna have to defend 1 here… I thought the plot, while not mind-blowingly good, was both engaging and good.
natecox@programming.dev 14 hours ago
Game: the most compelling and accurate representation of genuine psycosis ever created, with extensive documentation on engaging with real people with those psychoses to ensure a true-to-life representation; expressed as an epic fantasy dark adventure through hell.
This guy: its boring bro.
BladeFederation@piefed.social 13 hours ago
I thought it was interesting enough of a premise that I played the first game. The audio design was top notch, especially the voices in her head of course. But the plot went absolutely nowhere, and it doesn’t have anything to say about psychosis or the causes and consequences of it. And isthe combat is bad. There was no world where I would have played the second game unless it reviewed differently.
natecox@programming.dev 12 hours ago
… .it doesn’t have anything to say about psychosis or the causes and consequences of it.
You should really watch the documentary they made about the making of the game. The game itself is literally a commentary about psychosis.
mohab@piefed.social 13 hours ago
You gonna also comment on how mind-numbingly pedestrian the combat was? The uninspired puzzles? Or did you just watch the game on YouTube?
Like, I’m glad the game changed your life, but we’re hear to discuss video games and you’re surprised someone called a glorified walking simulator boring?
BladeFederation@piefed.social 13 hours ago
Walking simulators aren’t even a bad genre if the story is good enough, but the story didn’t have much to say either.
lIlIlIlIlIlIl@lemmy.world 15 hours ago
Because the 1997 games market is EXACTLY THE SAME as the 2026 market.
Duh.
BladeFederation@piefed.social 13 hours ago
One would think the market is more susceptible to strange games in 2026. Everyone loves their hyper niches with other forms of media.
lIlIlIlIlIlIl@lemmy.world 13 hours ago
If one thought that, one would be creating stories unburdened by grounding facts and reality
Never let reality get in the way of a good story