I don’t really get how frame generation works, but at what point are you extrapolating so much that it gets out of sync with the gameplay? Surely there’s a limit…
I don’t really get how frame generation works, but at what point are you extrapolating so much that it gets out of sync with the gameplay? Surely there’s a limit…
Fizz@lemmy.nz 23 hours ago
The game can pass movement vectors so they gen image can adapt.
Dnb@lemmy.dbzer0.com 18 hours ago
The main images are fully rendered
It delays the task frame from showing and then generates between frame, then more between frames and again more (6x 5 total frames)