Man you're basically not even playing the game at that point.
This is how I understand it too. It is 6x frame generation means 6 times the amount it had before. If it had 10 frames before, then 6x means 60 frames in total, which are 50 of them fake frames. Note to anyone reading this: Frame Generation is also adding lag. So anyone saying Frame Generation is increasing performance just because the numbers go higher, did not understand what it is. In fact Frame Generation is decreasing performance.
Now imagine you use DLSS and RayTracing, and to feel good you add Frame Generation. What an abomination is this?
HarkMahlberg@kbin.earth 2 weeks ago
thingsiplay@lemmy.ml 2 weeks ago
Just one 6th of it.^^
vrighter@discuss.tchncs.de 2 weeks ago
at best. that’s just framegen. You forgot upscaling. it internally renders at 540p…
thingsiplay@lemmy.ml 2 weeks ago
In that answer, I forgot indeed. And the DLSS 5 image styling on top after upscaling… First Ai: Image upscaling, on top second Ai: DLSS 5 styling, on top third Ai: Frame Generation. And that assumes that the original input image from the developers was created without Ai. I mean Unreal Engine has some builtin Ai features and so on.
wonderingwanderer@sopuli.xyz 2 weeks ago
What the hell is even the point of that? (Other than to sell graphics cards…)
Kaligalis@lemmy.world 2 weeks ago
Frame generation is for when you can play at native 60 FPS but want more. More native frames don’t give you less noticeable input lag. But more (fake) frames still feel smoother. That’s the sweet spot for frame gen: playing at 120 FPS when your card can only do a little more than 60 FPS native (some native frames are sacrificed to the AI gods to get the fake frames to interleave with the real ones).
The advertising is ridiculous though.
Truscape@lemmy.blahaj.zone 2 weeks ago
A marketer’s dream (but garbage to everyone else).