If someone from Japan calls it an inconvenience, it means it’s actually fucking terrible.
Comment on Dragon’s Dogma 2 DLC devs faced “diametrically opposed” feedback from players in the West and Japan
Chais@sh.itjust.works 3 days ago
“Inconvenience” vs. “friction”? Seems neither of them is overly fond of the mechanic. Definitely doesn’t make out sound like opposites.
violentfart@lemmy.world 3 days ago
Uruanna@lemmy.world 3 days ago
The term friction in gaming is a good thing, it’s basically engagement, keeping you awake while going from point A to B, a challenge, a puzzle, making you think or act / react, test of skills. Seeing it as inconvenience just shows the disconnect between what the dev wants you to do and what gameplay loop makes you happy.
Mardukas@lemmy.world 3 days ago
But they “welcomed” the friction. I do not think I have ever heard someone “welcome” an inconvenience.
Zombiepirate@lemmy.world 3 days ago
I loved the game partly because of the lack of fast travel, which is not my usual attitude for an open-world game.
They made it actually interesting to get around and fun to figure out how to proceed after a hard won fight.
It’s strange to me that people would find that inconvenient, because it seems to be half the point of the game.
JigglySackles@lemmy.world 3 days ago
I was going to make a similar point that we need more info. There are things that make a game annoying, and there are things that just offer a different form of play. If a menu is shit, that’s annoying and inconvenient, if a mechanic is different than your favorite thing, that’s a gameplay difference and not inconvenient so much as not your preference. I hope when asking players about things they made these distinctions.
DeadDigger@lemmy.zip 3 days ago
Did you ever play dark souls? Dying 100 times against a boss can be pretty epic
warmaster@lemmy.world 3 days ago
Shitty & Shitnado = opposing and polarizing
WTF
MarcomachtKuchen@feddit.org 3 days ago
Nah I’ll disagree there is a certain amount of friction a game should have to enhance its intended gameplay