An idtech 1 source port thanks to John Carmack you can do that for most of id Software game engines up until idtech 4.
I feel obligated to continue the chain…
what is zdoom?
BurgerBaron@quokk.au 1 day ago
jinwk00@sh.itjust.works 1 day ago
Aimed for heavily modding support to be specific
There are other source ports which tend to:
- Be as close as how it was intended while fixing critical issues (Chocolate Doom)
- Modernize the framerate but keep the gameplay same and welcoming to new users (PrBoom Plus and its forks)
- Make as ugly as possible (Doomsday)
dbtng@sh.itjust.works 1 day ago
ZDOOM is the DOOM we’ve all been playing for a really long time now.
Few even remember that the original release of DOOM was not full 3D. It was 2.5 dimensions. You couldn’t look up and down or jump. In fact, that’s where rocket-jumping came from, as it was the only way to go vertical.
ZDOOM was a backport of the z-axis code from Quake back into the DOOM engine. It enabled full 3D and dramatically enhanced the game. Carmack open-sourced DOOM code first, and then a couple years later Quake was open-sourced. The community did the rest.
I’m an old DOOMer. I’m gonna download this UZDOOM and give it a whirl.
vikingtons@lemmy.world 19 hours ago
I never knew the etymology of zdoom until now. That’s really cool