Good thing the studio will never need to build another game in the future, right?
Imagine a construction company that fires all their laborers after the end of each construction project…
Comment on This seems like a bad long-term strategy
plantfanatic@sh.itjust.works 1 day agoThey dont always have consistent jobs though, and a finished game, just like a finished building, needs a token amount of employees to maintain compared to the fleet that maybe built it.
Good thing the studio will never need to build another game in the future, right?
Imagine a construction company that fires all their laborers after the end of each construction project…
Thats literally how it works? All the apprentices are now journeyman, they go off on their own, and they hire a new batch for the next multi year project.
that isn’t uncommon, except they are contractors instead of employees so it isn’t firing.
Same thing, apprentices are now journeyman and can work on their own, and new apprentices can do the same work for a third of the price.
Waterpumpee@lemmus.org 16 hours ago
Thats why a studio has multiple titles to work on. Also helps to have some ppl in the comp to chip in for bug fixes etc.
plantfanatic@sh.itjust.works 15 hours ago
Large companies can’t. A company building a hospital, isn’t going to have another job lined up, to start the day the one ends. The first job probably won’t be done on time, now you have two jobs going and only the same amount of employees. The last part of building is always the biggest rush to finalize punchlists and everything.
Smaller companies, yeah they typically can operate that way.
The company also has to get paid for the first job, before they can have the equity to be able to even buy materials for the next job.