No multiplayer, and no regional pricing. Also… no games, which’s not their fault to be fair, but like 90% of my library is not on GOG.
ampersandrew@lemmy.world 2 days ago
It’s a shame, but GOG is still my default store. They make it difficult to shop for multiplayer games there though. They need to create some kind of incentive (carrot, not stick) to make sure devs keep their games in parity. They all talk about how hard it is to support multiple stores and then also complain about Steam being a monopoly. The reason they have so much market share is staring at the developers in the mirror.
mohab@piefed.social 2 days ago
ampersandrew@lemmy.world 1 day ago
These days I find I’m drowning in a deluge of game releases, so even filtering those down to prioritize the ones on GOG first is a form of curation that helps. Regional pricing doesn’t affect me, but I feel for you. And there are exceptions to the multiplayer problem on GOG, which is what makes it harder than if it was just a blanket bad option for multiplayer. I’d love to see GOG implement something that allows for truly offline implementation of their Galaxy backend so that devs taking the easy porting route can still say that their game is 100% DRM-free; as it stands, I’m writing off buying a game like MechWarrior 5 on GOG.
Essence_of_Meh@lemmy.world 2 days ago
Same here, the only thing this news does is making me aware which devs to avoid in the future. I see no reason to support someone who treats their paying users this way.
As for GOG itself, they actually started taking this issue seriously and are actively working on getting the missing updates and content on the store. Here is a forum thread run by GOG team member with updates about what they managed to hunt down. Progress is slow but hopefully they’ll be able to reach parity for most (if not all) games eventually.