Comment on Supermassive Games announces layoffs, up to 75 positions to be affected
whotookkarl@lemmy.dbzer0.com 2 days ago
Individuals get fired when they fuck up, companies layoff workers when they fuck up. Large scale layoffs are the outcome of poor planning and organization. You can’t predict markets completely, suppliers charge, etc which accounts for small # layoffs, but large, mass layoffs should be accompanied by replacing executives and leadership roles first to prevent such poor management.
IronBird@lemmy.world 2 days ago
it’s cheaper to hire in bulk and fire “low performers” or whatever than it is to put more effortinto hiring. and even then, tmk, it’s really only so common place in amerikka because worker protections are practically non-existent. if it should more expensive to fire people…then maybe the corpos would plan/hire better
HerbGrower@slrpnk.net 2 days ago
Would that be good though? How is a small company realistically going to test if someone is worth hiring or not.
Oh yeah, have you got 10 years experience in the same role?
raze2012@lemmy.world 2 days ago
we got into this stupid market because we spent decades neglecting training. When you don’t train for what you need, you don’t get good at identifying what skills you really need in order to succeed.
So this question is already too far gone. If someone has most skills but is missing one: train them for it. Even if the training is as informal as "give them a few weeks in a low stakes environment to work on less valuable (but less risky) work.
GodwayGames@mastodon.social 2 days ago
@raze2012 @HerbGrower
accurate although not always plausible depending on budget and team size.
HerbGrower@slrpnk.net 2 days ago
You can’t train someone who can’t be brothered