If you read it, he says it’s a way to reach those who don’t have machines capable of running the games, therefore increasing the target audience size.
Comment on Take-Two CEO Says We'll All Be Streaming Our Games In 3 Years
Treczoks@lemmy.world 1 day ago
If he only offers streaming, he’ll just leave a gap for indies who actually deliver.
boonhet@sopuli.xyz 1 day ago
boonhet@sopuli.xyz 1 day ago
Aaaand downvotes from people who never read the article, we’ve reached peak reddit.
This is from an earnings call. He 1) says that increasing hardware prices are not a good thing and 2) thinks streaming is starting to be ready enough that people who can’t afford gaming PCs or consoles, can stream the games instead.
This came from a lengthy answer given in Take-Two’s quarterly earnings call this morning by Strauss Zelnick, in response to a question about the rising cost of hardware. He began his reply by saying that the rising price of hardware is “not a good thing” because it means fewer people will have machines on which to play games, but that it won’t slow Take-Two down as a business, “because we’re delivering experiences that people want.”
But Zelnick continued with a really interesting response about streaming. First, he pointed out that the world is increasingly moving to open systems, as demonstrated by the rise of PC gaming over the last 20 years. Then, he continued:
With the advent of streaming—which we really do believe is around the corner in terms of having something that’s low latency, and really works well for consumers—machines that weren’t game machines before will become game machines. So, without regard to what happens in the console business, which is of consequence to us, of course, we see the overall install base as a practical matter growing materially. And if you believe in streaming, to be clear, we really do, and I’m happy to put a timeline on it. I think we’ll be in commercial streaming mode in three years, and by commercial I mean low latency. That can 10x the effective the install base. That doesn’t mean we’re going to 10x our revenue, and we wouldn’t project that we would, because obviously your avid consumers already have access to video game machines. But I do think it creates great opportunity for titles that are broadly desirable even outside of core markets, and we do have titles like that, obviously.
This is VERY different from what the headline suggests, of course Kotaku editorialized the fuck out of it.
FoxtrotDeltaTango@sh.itjust.works 17 hours ago
Oh good, his words gotten taken out of context
Treczoks@lemmy.world 22 hours ago
If people who lack a gaming machine have a big internet connection instead is rather questionable.
BlaestEgnen@feddit.dk 5 hours ago
South East Asia is one area that comes to mind, they have pretty good internet
boonhet@sopuli.xyz 20 hours ago
Plenty of people have laptops or old office desktops. Fiber is available pretty widely in much of the developed world and in a dense city 5G is likely to be better than copper. Availability of a decent connection is location dependent, ability to drop a grand on a console is dependent on your finances. Some people might live in a city but not have that much disposable income.
E.g in Romania, gigabit connection is 8 euros a month. Basically anyone can get it. But I don’t think bandwidth is anywhere near as important as latency. So the availability is even more location dependent
Freakazoid@lemmy.ml 22 hours ago
And Indies are going strong right now! I used to play big titles but not anymore.
By the way, take a look at the indie game The Precinct.
Treczoks@lemmy.world 22 hours ago
I’m long past gaming. I’m down to Solitaire and Mahjong, and occasionally watching a let’s play on YT…