Comment on WTF Is Happening To The Video Game Industry?
slimerancher@lemmy.world 2 weeks agoWell, I am not sure how game companies define their target audience, but aren’t these players part of the same “gamers” pie that all these companies want to get attention of? These kids would still be playing games if there was no Fortnite, but it’s the live service game that is keeping them so engaged that they don’t have time for much else.
Of course if they aren’t even the target customers, then that discounts this whole argument.
ampersandrew@lemmy.world 2 weeks ago
I can’t speak for Piscatella or how much he thinks about it that way, but it seems to be the perspective of this video, and one I would very much disagree with. The video acknowledges what the video game audience used to be 20 years ago. I’d argue that audience stuck around, while the growth that the industry experienced disproportionately went to people who “aren’t gamers, but they just play this game”. I don’t remember exactly how the video put it, but we know who that person is, and it includes your kid. Your kid would still be playing games if there was no Fortnite, but how that demographic used to look (best we can scale it to yesteryear, as times have certainly changed) was just picking up this year’s model of an old franchise, like moving from Halo to Halo 2 to Halo 3, a dynamic that still exists in sports games for that same large bucket of players that might only play one game.
slimerancher@lemmy.world 2 weeks ago
I pretty much agree with your whole point here, so I had to go back and re-read what we were discussing 😀
I think the fighting for scraps thing come from everyone having limited time for these entertainment. Games aren’t just competing with other games, they are also competing with Netflix and other such entertainment, as well as from games like Fortnite and Roblox. You can argue that these people won’t play other games no matter what, but they are still party of that growth that video game industry has seen. They are still part of that 3+ billion gamers the industry claim (or 100+ Million console gamers, if just talking about consoles). And I think that’s where some of the issue comes from, all companies want their share from that pie of gamers which leads to all these decisions.