Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game)
nullify3112@lemmy.world 1 day ago
I’m on iOS so cannot try it out. Wishing you the best and looking forward to playing it on iPhone if you manage to get to that! Can you tell us more about the assets you’re using? I’m curious how you managed to get a cohesive look. Did you draw everything yourself? (Tip: look into adding ground shadows!)
Vlyn@lemmy.zip 1 day ago
Thank you :)
Ground shadows for which part?
There’s procedural terrain (fully code generated) for the map. And then there’s the decorations/buildings you can place (low poly assets).
Originally I wanted to generate all art by code, like your character could pick clothing, eyes, nose, mouth, hair, … but I just couldn’t get it to look good enough (unfortunately, I thought it would be really cool).
I’m a software developer, not an artist. I can do design work and draw a little, but not good enough. So I used a local image generation model on my GPU, generating each asset dozens of times and then reworking the best one in GIMP until satisfied.
For the light effects I drew a greyscale map on another layer, which then gets added to the asset at night (colored in with the color the player picked).
I’d love to hire an artist to redraw everything in a better style, but that’s simply not in my budget. Maybe if the game actually makes some money, which is unlikely ^^’