Ah okay! I’ve been wanting to make this style of app using webxdc for a long time
Comment on I just released my first fully free Android game: Wandering Alchemist (GPS walking game)
Vlyn@lemmy.zip 2 weeks agoOh, it’s Godot.
I know you can simulate GPS, but it’s way too clean and predictable. With a real phone you get much weirder behavior. Besides the whole permission topic on real devices.
One player complained about GPS jumping 100 meters away, but their Google Maps had the same issue. So I had to say “I can’t do it better than Google Maps” :D
amzd@lemmy.world 2 weeks ago
mojofrododojo@lemmy.world 2 weeks ago
fantastic work
Vlyn@lemmy.zip 2 weeks ago
But I had to use Godot Mono (with C#). GDScript was way too slow. Especially for the procedural terrain generation.
mojofrododojo@lemmy.world 2 weeks ago
interesting! I haven’t built anything for ios since unity back in 2019…
I wonder why it’s so slow?