Comment on Thief vs. AAA Gaming - An Essay

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ProdigalFrog@slrpnk.net ⁨2⁩ ⁨days⁩ ago

Eh, I dunno, I think it’s possible to be fairly objective about the merits and downfalls of newer or older designs without nostalgia influencing it too much.

A different essayist made a semi-related point that, there was a certain period in the late 90’s and early 2000’s, where games were getting bigger budgets and better tech that allowed them to really expand their scope and possibilities, but with relatively little oversight from shareholders/CEO’s who would in later years essentially force higher budget games to fit a more generic mold for mass appeal. That era did seem to have a more risk-taking nature to it, which at least in the AAA space today, is a bit more muted.

That’s not to say there weren’t plenty of janky flops, if anything most of them probably don’t hold up, but the ones that do really show off what creative freedom combined with higher budgets could bring.

Today we have the indies who’ve brought back that creative freedom and resulted in some real bangers, and there are still some AAA stuff that slips through the cracks with some more risk-taking stuff (Death Stranding would be a good example, I suppose), but it does seem for the most part that AAA today is very much tending toward playing it safe, which can make things feel a bit samey or stagnant in that space.

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