Comment on Three developers' different philosophies on difficulty for their games

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bitjunkie@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

For real, I’ve got shit to do. Old-school boss fights requiring a ridiculous degree of flawless repetition was an expression of hardware limitations at the time, not a fun feature to get nostalgic about. People can spend their time as they wish, but for my money the artificially ramped-up difficulty for its own sake is a cancer on game design, not something to develop a sense of elitism about.

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