Comment on Three developers' different philosophies on difficulty for their games

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tomkatt@lemmy.world ⁨3⁩ ⁨days⁩ ago

I meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example).

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