Comment on Three developers' different philosophies on difficulty for their games
tomkatt@lemmy.world 3 days agoI meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example).
andros_rex@lemmy.world 3 days ago
Technically, Nethack will let you encounter your own graves from previous runs, so you can pick up your gear from last time (although usually it’s mostly cursed).