Comment on Three developers' different philosophies on difficulty for their games

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deft@lemmy.wtf ⁨3⁩ ⁨days⁩ ago

Not the original commenter but I do feel the same. I dislike souls games. Although I did enjoy sekiro and made it to the stupid lightning samurai guy.

The problem with souls-like games for me is the combat doesn’t feel good for the challenge and I believe you can see this in high tier players lazily dodging attacks.

The game isn’t about skill and strategy. It’s timing and flat experience to kill some bosses you just gotta fight them 600 times and learn the attacks patterns which to me feels mentally exhausting and frustrating. It’s like a glorified DDR game with swords. I have to do the right combos to win, some strategies exist sure but at the end of the day it’s DDR.

The big argument everyone has is “mechanics vs numbers” thinking mechanics is the true skill side but mechanics isn’t just what you do with a controller, it’s also what the game allows you to do.

Too many games equate difficulty with time sink. I want a game that I can be smart and play the numbers OR be skilled and play the mechanics or both. Souls games don’t offer that, they’re peg legged

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