Comment on Three developers' different philosophies on difficulty for their games
tomkatt@lemmy.world 4 days agoBalatro is one of the best examples of this. The game naturally gets easier as the player learns its systems and gains experience through playing.
Isn’t this the case for most Roguelites? It’s not even necessarily player skill, so much as unlocking permanent upgrades (Jokers in Balatro, abilities/cards in Across the Obelisk or Slay the Spire, stat boosts and weapon modifiers in Hades, etc.).
kunaltyagi@programming.dev 3 days ago
Rogue like or did you mean rogue lite?
tomkatt@lemmy.world 3 days ago
I meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example).
andros_rex@lemmy.world 3 days ago
Technically, Nethack will let you encounter your own graves from previous runs, so you can pick up your gear from last time (although usually it’s mostly cursed).