Comment on Three developers' different philosophies on difficulty for their games

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ZombiFrancis@sh.itjust.works ⁨7⁩ ⁨hours⁩ ago

Well, “soulslike” is a pretty garbage category, honestly. I have played a lot of games that call themselvea soulslikes, and I pretty much only trust Miyazaki with that genre.

Miyazaki’s quote is wrong for what the gaming industry labels ‘soulslikes’, but not necessarily the games he has designed and created. Because a lot of soulslikes don’t do what Miyazaki tries to do.

And I get what you mean about the game being easier as relative. But there’s also the fact that people do challenge runs in all kinds of games. It’s that drive to be challenged and do something harder, so it is not easier, is at the root of what draws people.

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