Comment on Three developers' different philosophies on difficulty for their games

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Demdaru@lemmy.world ⁨11⁩ ⁨hours⁩ ago

This is really such an weird argument. Like arguing that you want to be able to drive a nail with any tool you find, so no matter if these are scissors, a spoon or an actual hammer, all need to be usable as a hammer.

We have genres for a reason. If you do not like soulslikes, pick another game. If you have no time to play arcade style games, pick another genre. There are thousands of games available, and genre overlap is huge - don’t play games that aren’t meant to align with your requirements and then complain they don’t.

Like, this is borderline egoistical of you.

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