That actually does sound perfect
Comment on Three developers' different philosophies on difficulty for their games
HatchetHaro@pawb.social 4 days ago
Celeste did it perfectly imho with their Assist Mode. Just add those difficulty options in for accessibility, with a warning that it is not how the developers intend for it to be played.
“Celeste is intended to be a challenging and rewarding experience. If the default game proves inaccessible to you, we hope that you can still find that experience with Assist Mode.”
tutter@lemmy.blahaj.zone 3 days ago
OccamsTeapot@lemmy.dbzer0.com 4 days ago
Exactly. I love Souls games but I think having an option somewhere for people that need it wouldn’t ruin the intended experience. Especially if there’s a disclaimer before you choose it.
I’m not mad they don’t have it or anything. But like, shouldn’t there be a way to play if you literally can’t otherwise?
BlaestEgnen@feddit.dk 3 days ago
I think it would be a pretty good joke if they made the combat of the next souls game turn based. Still monstrously difficult, release the game on an April 1st and have the entire gaming subset of players switch their stances