Comment on Three developers' different philosophies on difficulty for their games
Blackmist@feddit.uk 2 weeks agoYou often can’t do that until you’ve made a little bit of progress. The real difficulty curve early on is knowing that picking the heavy armour class will make things much harder for yourself, that the real progression is knowledge of enemy attacks and opening shortcuts, and that losing your currency when you don’t have enough points to reach the next level isn’t really a big deal.
rockerface@lemmy.cafe 2 weeks ago
And the janky camera controls. Those, sadly, can’t be mitigated much.
Blackmist@feddit.uk 2 weeks ago
That and some very strange ideas about where the jump button should be.