Because it establishes that the creator’s authority is not absolute and the consumer has quite a bit of sway in how products are created and commercialized. Unless you are one of such people who believe indirect coercion of the free market doesn’t count as coercion? If the creator (more or less) of a for-profit work must present their work in a specific way otherwise no-body will buy it, that is coercion and a slight to the creator’s authority, no?
TimothyOilypants@lemmy.ca 1 day ago
The creator can continue to produce their work in whatever way they want. Art does not require an observer to exist or be valuable.
tomalley8342@lemmy.world 1 day ago
I appreciate that sentiment, but let’s stay on topic. This and the original article, movement, etc, are for commercial ventures no?
TimothyOilypants@lemmy.ca 1 day ago
No. Video games are fundamentally artistic expression. If YOU choose to engage with them commercially then you do so at the creators direction and on their terms.
We’re not talking about public utilities, survival essentials, or any other tangible goods. We are talking about something inherently experiential in nature.
tomalley8342@lemmy.world 1 day ago
Yeah I mean I agree with you on the topic of video games in general. It’s cool. But like I said, this original article, movement, etc, is for video games that are sold to customers for money and for profit.
Yes, and I said that the consumers in general can coerce creators by choosing which works to engage with. Again, If the creator of a for-profit work must (more or less) present their work in a specific way otherwise no-body will buy it, that is coercion and a slight to the creator’s authority, no? (Bolded for emphasis)