Comment on Indie dev defends criticism of Steam refund abuse amid review bombing of his game: 'It's wrong to refund a game after having fun with it and completing it'

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Pika@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

At this point, I’m not sure where our disconnect is. I’m not sure how you read what I sent and somehow got that it forces regional pricing or doesn’t force regional pricing. The framework I’m talking about would not require regional pricing at all because the only price it cares about is what the price is in the chosen region.

The system I’m advocating would work with or without regional pricing because the region’s price doesn’t matter.

As an example, say their chosen region is the US and they decide that $5 means it’s a 30 minute return.

But then they have another region that is two dollars.

It doesn’t matter that it’s $2 in that region because the region that is used for the metric is $5.

So the $2 game that is regional pricing would have the return policy of the $5 game because the region that they use for the calculations has it at $5.

I’m not sure why it needs to be so complicated to have specific return policies for every single region. At the end of the day the value in the framework region is isolated from the framework and no changes to its price would change its return policy as it doesn’t matter

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