Comment on Can't play an EA game via geforce now
orgrinrt@lemmy.world 10 months agoYeah, the problem is disk space. I have a mobile dev workstation, which means I don’t need huge amounts of disk space, so I cheaped on that aspect when buying it. Can’t fit the entire Legendary Edition on this thing, even if it could play it.
Did contact support, they can’t help with this. Hopefully it gets forwarded upwards enough so that at some point this is fixed.
FuglyDuck@lemmy.world 10 months ago
FWIW, memory is getting pretty cheap, it feels. a samsung 980 m.2 card with a terabyte on it are “only” 80. a seagate 1t drive is like… 56.
I find it difficult to imagine a game (or even three,) requiring a terabyte’s worth of data. of course, bloated game devs are probably already passing their beer off to prove me wrong.
LufyCZ@lemmy.world 10 months ago
And thunderbolt/usb3/usb4 M.2 enclosures exist and are quite cheap if you don’t have a slot in the laptop.
Moonrise2473@feddit.it 10 months ago
Except for Apple. The pricing for their ssds is still the one everyone else was charging a decade ago,
For example on the Mac mini they have the courage to ask those prices:
Same for the RAM, $200 for 8gb (of ddr4 until a few months ago!) and so on
RedWeasel@lemmy.world 10 months ago
IDK, I’ve heard that MSFS can get pretty big once you start installing everything plus the cached imagery. Relatively quickly I found a post from someone that was using over 700GB and I assume that doesn’t include the dynamic cached map/scenery.