What AAA studios still use their own solutions now, except for Valve and Rockstar?
But, Id Software INVENTED FPS game engines! Valve didn’t even invent Half-Life’s first engine; they borrowed an early prototype of Quake.
Yeah, I know Carmack isn’t on the payroll nowadays, but there’s still some competent people who know how to design 3D engines on their own.
tb_@lemmy.world 2 weeks ago
Ubisoft has Snowdrop, EA has Frostbite. FromSoft uses their own engine. Bandai Namco has the RE engine. Square Enix uses their own for the FF games. The Horizon and Death Stranding games are built on the Decima(?) engine. Nintendo does their own thing.
There’s plenty more out there.
CD Projekt and 343 have been the highest profile switches to Unreal, I suppose. I think Unreal Engine has been most prevalent in “AA” releases? Though I’m sure there’s a lot I’m not thinking of.
Voumig@lemmy.pt 2 weeks ago
IO Interactive also use their own engine. They are a minority but some big studios do it. It’s expensive but being able to make something custom and not have to rely on Epic is probably pretty nice
RightHandOfIkaros@lemmy.world 2 weeks ago
Don’t you mean Capcom?
tb_@lemmy.world 2 weeks ago
Whoops, I do.
MrScottyTay@sh.itjust.works 2 weeks ago
Square enix has used unreal since KH3, they purposefully didn’t upgrade to UE5 for Rebirth though because the devs had made enough internal tools and procedures for 4 that it didn’t make sense to upgrade yet. Not to mention they were aware of the performance issues of 5 and would rather tackle the devil they know when it came to optimisation.