Comment on [deleted]
popcar2@piefed.ca 3 days agoAudio is another big one. If you want good quality music and your game is voice acted you would be surprised how much space all those audio files take. Add in tons of other gigabytes if you offer voice acting for other languages.
applebusch@lemmy.blahaj.zone 2 days ago
evidently a lot of games dont compress their audio files at all, so a ton of data is wasted on that by itself. theres really no excuse for that because there are plenty of lossless compression algorithms and compressed files will often have faster loading times because the disk read speed is the limiting factor even with the added computational cost of the decompression. thats also true for all the other game files such as textures and meshes and whatnot, which are often also uncompressed.
jumponboard@lemmy.world 2 days ago
Why is it uncompressed? For speed? Is it written such that the data does not need to be serialized into RAM?