That’s in lieu of the Polygon hit-piece polygon.com/…/valve-gabe-newell-sales-origin-dest… where they point out the scummy things Valve has done
That article thinks people aren’t smart enough to realize that Valve is a corporation like other ones, but it’s one that strives for the “win-win” scenarios, where other corporations strive for the “win-lose” (AKA profit above all).
People don’t mind if a corporation makes money, as long as they do it ethically (products that are priced fairly, not harmful to their customers, works well, and last a long time), and also takes care of their customers, treating them with respect.
But that article doesn’t seem to realize that, they tend to write that all off as just some kind of psyop by Valve on their customer base to ‘pull the wool over their eyes’ while they fuck them over.
Buddahriffic@lemmy.world 10 months ago
Such a weak article. One of the arguments is that valve is awful because… people talk about steam sales, thus giving them free marketing.
Personally, I just don’t want to have to use 6 different game stores/launchers and I’m happy with steam. Just having game pass also is enough to illustrate how much of a pain it would be, since I’ve bought a bunch of games and have later noticed I could have tried them for free on the Xbox app.
Warl0k3@lemmy.world 10 months ago
Man, you weren’t kidding. Their strongest argument was that valve can run steam for essentially free, which is just fucking ridiculous. Valve defined content service in the 21st century, they paved the way for streaming and netflix. How anyone that is arguing in good faith can think reliably serving data thats 10x-100x larger than a Netflix stream is ‘basically free’ is unbelievable.
Chobbes@lemmy.world 10 months ago
Well… Not to take away any points from Valve because it’s still a big chunk of infrastructure, but this made me pause… I think steam content is arguably easier to serve than something like Netflix. Netflix has to deal with encoding content and it’s important for streams to not buffer, so it has to consistently stream data at a decent rate (if steam hiccups it sucks, but it’s not a problem where you’re interrupted mid game, at least). Games can be a lot bigger than videos, but I’m not sure how much that matters for this. Storage is relatively cheap and Netflix will probably have multiple copies of each video in different codecs and bitrates which might make more equivalent storage wise? Per hour of entertainment my guess is that Netflix actually has to send more data over the network than steam on average. There’s plenty of smaller games, and people can often spend hundreds of hours in a single game. If somebody rewatches a show they’ll stream it again, but if they replay a game they might still have a copy downloaded…
I don’t know any of the actual details, but I’m curious now how they actually compare! I’d guess Netflix probably has twice as many active users as steam, and I’d guess Netflix uses more bandwidth per user than steam (I wouldn’t be terribly surprised if it was 10x as much… I think people could easily stream 50gb per day, and I maaaaybe download that much from steam in a couple of weeks on average). Would be curious how it actually works out!
This isn’t to say steam is free to host, it obviously isn’t, I just think Netflix might be harder. I’m a tiny bit worried about Steam’s back catalog long term, eventually it may not be deemed profitable to keep hosting old games “for free”. Like eventually if nobody is buying a game anymore, but people keep downloading it, it couuuuld technically cost steam more to host than they made off of it, and maintaining storage long term costs money too (though hopefully this keeps getting less expensive over time). The margins for Valve are super high, though, so hopefully it doesn’t matter!