Comment on Early UI Peek
vrek@programming.dev 2 days ago
I would also recheck your colors. For example you have revenue and treasury both green great. But then show xp and stamina as yellow, unless I’m missing a mechanic those don’t seem linked by anything but color. Plus this is personal preference but I’d like a visual way to color something as like good or bad. If my treasury is high but my revenue is negative my treasury won’t be high for long. Depending on how you are programming this, you could do this with brightness or with size or similar to like paradox games where you have 1 color for every type of resource but has a sliding color from red(bad) to yellowish(neutral) to green(good).
If you take this advice and start changing colors, make sure the game is accessible to color blind people.
Praise@lemmy.world 1 day ago
Thanks for the honest feedback! You make a great point about the color consistency. I’m definitely going to rework the XP and stamina colors to avoid confusion.
Regarding the treasury, I actually refer to it as the ‘Cartel Vault,’ where you store money to upgrade your caretl . Since it’s purely representative of your wealth, I’m keeping that green. I really like your suggestion about the ‘good vs. bad’ sliding scale—it’s a great way to show how a high treasury can be undermined by negative revenue. I’ll look into implementing something similar to show that relationship, and I’ll be sure to keep accessibility and colorblind-friendliness in mind as I refine the UI
vrek@programming.dev 1 day ago
After I made the post I also noticed “crystals” and “members” are the same color 😉
For most people who aren’t color blind you could create a standard format and then put in a check box for color blind mode. If you want to go fancy, create catagories of resource types and then allow for changes in those colors. This not only would help out people who may not be able to see the difference but would make it much easier to allow for “themes” like a dark mode or light mode(just ui, not talking actual design of gameplay)
If it’s “cartel vault” for upgrades, why does it say treasury in your screenshot? Personally I like vault or cartel vault better so I would change the label that says treasury but it’s your game…
Praise@lemmy.world 1 day ago
I’ve decided to swap out our temporary premium currency, i’ve moved from ‘Crystals’ to ‘Sovereigns’ I think it fits the vibe much better. I’ve also renamed the ‘Treasury’ to ‘Vault’ to keep everything thematic. Most importantly, I’m hard at work on a colorblind mode to make sure everyone can enjoy the game comfortably thanks for your feedback
vrek@programming.dev 1 day ago
Great, I saw a talk at a convention on how to make games accessible, would you be interested if I looked it up and sent a link? Tons of info on how to pick colors, how to use sounds, what are positive things you can do for people with disabilities etc…
My favorite talker about general ui/ux design is Billy Hollis but the accessibility one was by a different person(best talker in general is Dylan Beattle).