Sure, it’s a huge jump. But it’s also a mostly lateral jump if you already have a PS5 or Xbox. That’s why I specifically state that this is for people who have a console but no PC. Software availability semantics aside, BeamNG coming to PS5 makes my desire to have one of these in the living room close to zero now. Unless it can run Cities Skylines 2.
Comment on Steam Machine pricing announced (from $1049-$1428 USD), reservation lists open
shinratdr@lemmy.ca 2 weeks agoExcept a PS5 Pro is $1100CAD and this is $1500CAD. That is a huge jump. This is too underpowered for enthusiasts, and too expensive for console only gamers.
I know why they have the price pressure they do. But I can’t say I’m not wildly disappointed. This had the potential to end the console market entirely and now it’s looking like another also ran.
I was almost definitely going to buy this. At this price vs performance, I don’t think I’ll even put my name on the list. Much of this is out of Valve’s hands, but maybe they should have just scrapped it until pricing is better. This might be worse than nothing.
THE_GR8_MIKE@lemmy.world 2 weeks ago
Pika@sh.itjust.works 2 weeks ago
thaI agree. their best play here would have likely been to just delay release until the hardware market stabilized. its going to flop at it’s current pricing.
mnemonicmonkeys@sh.itjust.works 2 weeks ago
Except there’s ongoing costs to have manufacturing equipment and warehouse stock sitting around doing nothing. Plus they likely had minimum quantity manufacturing contracts signed
Pika@sh.itjust.works 2 weeks ago
If Valve decided to sign hardware contracts at the prices that are forcing them to do this, that’s on them. I’m saying they shouldn’t have done that in the first place. The project should have been held off until it stabilized.