I bought this on a sale and never played it…
Comment on What is a game that you know is bad but really enjoy(ed)?
Quetzalcutlass@lemmy.world 1 day ago
Alpha Protocol, a spy-themed RPG by Obsidian and probably their worst game. The gameplay was absolute garbage, but it had some of the best writing in games and your dialog choices actually affected the plot in dozens of ways. It was the first time I can remember since the old Sierra days where a minor choice you made ten hours ago could come back and screw you over.
In some ways it was the game that Mass Effect claimed to be, one that reshaped itself around your choices and let you lead the plot where you desired. It just sucks that in all other ways it was a buggy piece of crap, where everything from combat to stealth to hacking were miserable chores that weren’t fun even when they did function properly.
luthis@lemmy.nz 1 day ago
A_Random_Idiot@lemmy.world 1 day ago
You are doing yourself a disservice.
Install and play it now.
Its a fantastic fucking game. Literally no two playthroughs are the same.
A_Random_Idiot@lemmy.world 1 day ago
Excuse me.
The question was about bad games that you enjoy.
Not about fuckawesome games that are fuckawesome and that Sega needs to burn for not allowing us to have a sequel of.
Quetzalcutlass@lemmy.world 21 hours ago
Alpha Protocol is one of the great tragedies of Obsidian’s contract work days, back when they were never given enough time or money but still put out brilliant but flawed games like AP, New Vegas, and Knights of the Old Republic 2. I would do terrible things for a remake of any of those games where Obsidian was given the resources to do things properly.
(Though IMO I think AP might work better as a Telltale-style game in the vein of Dispatch or the Walking Dead. The dialog is the star and all the other gameplay only detracted from it.)
Alpha Protocol being rushed was especially tragic because there’s no other game that changes the plot to such an extreme degree based on your actions. It really felt like your story. It also avoided an obvious “best” route by having every choice be a tradeoff, where helping one contact could alienate or even endanger another. It’s not like a Bioware game where you can pick the top option in every dialog and cruise your way to an ideal ending for everyone. You had to pick a side eventually, pitting you against former allies who you genuinely liked.