Comment on

<- View Parent
dual_sport_dork@lemmy.world ⁨3⁩ ⁨days⁩ ago

Current “classic” Doom is generally played at a much faster pace overall than in the DOS era anyway, now that auto-run is a thing and the assumed default for many WADs and maps, and the majority of people are at minimum using mouse aiming and also probably mouselook.

2016 felt pretty spot-on by comparison. Eternal and its restrictive ammo capacities and “you must defeat this kind of monster exactly this way” bullshit got tiresome very quickly. Evidently nobody was brave enough at the time to tell id that if the discoverability of your gameplay mechanics is such that you feel you have to yank the player away into a dream-sequence arena to tutorialize at them with the One Approved Way to defeat that type of monster, your design is bad.

I could feel the block and parry thing in Dark Ages getting old before the trailer was even over.

source
Sort:hotnewtop