Comment on I finished Mina the Hollower 100%! (Plus short review)
Jax@sh.itjust.works 3 hours ago
I think Mina was great, right up until the Orrery. It seems clear to me that they needed 6 more months to polish, considering the sections that actually made it through.
Fun game, until it isn’t — and the final boss is a distinct meh.
popcar2@piefed.ca 2 hours ago
Which sections specifically? I didn’t have any issues with the orrery or the final dungeon. I’m guessing the autoscroller before the final boss?
Jax@sh.itjust.works 2 hours ago
The black hole sections just aren’t fun, I think the Orrery was fine outside of the sections that force you to work around using black holes. Like the experience was night and day, every other section was a cakewalk until black holes. The cultists were fun, but then the final boss of the area you sort of just hit it til it dies.
The manor I’m having major difficulties simply remembering, the garden shortcut (the one that requires you to carry a statue head and jump on moving platforms while hitting switches) was so distinctly not fun that it almost made me quit the game. The shadow section with the lightning rods felt very cheap. The first half of the final boss being simon says and the second half having the tower minigame setting… idk it just did not hit for me.
I did genuinely enjoy the game up until the Orrery, though.
popcar2@piefed.ca 1 hour ago
Honestly kinda surprised that you disliked it, Orrery is one of my favorite areas and the black holes didn’t give me much trouble. The trinket you get from the race ghost made the platforming sections way easier for me.
As for the manor, it’s not my favorite area but I still enjoyed it. It gets hard, no doubt. Those moustraps hurt a lot, but I never found it annoying. In fact, I kinda liked the Hyrule castle-esque massive dungeon they had going on, it was a big culmination of all these different mechanics you went through.
I kinda get what you mean by the final boss though. He was alright but there are tons of better bosses. I’m still kinda surprised there would be people that didn’t like the Orrery though, it’s one of the most creative levels ever.
Jax@sh.itjust.works 3 minutes ago
This is what I mean with Wallower’s, they simply weren’t annoying for me because I practically skipped the sections where they were relevant. Much of the game past finding Wallower’s is like this.
Also I did not complete the racing ghosts challenge, but looking at the trinket; it is yet another trinket that should just be an upgrade you can’t miss (the movement is not good enough to warrant the race in the first place, let alone one of the best movement upgrades being tied behind it). Wallower’s should be an upgrade, Iron Lung should be an upgrade, like half the trinkets should either be upgrades or should be baked into other trinkets.
I think the game is a solid 7/7.5 out of 10 — certainly a platform for the devs to push off of. MtH2 might be god tier, they certainly have the potential.