Comment on I finished Mina the Hollower 100%! (Plus short review)
Jax@sh.itjust.works 4 hours agoThose moustraps hurt a lot, but I never found it annoying.
This is what I mean with Wallower’s, they simply weren’t annoying for me because I practically skipped the sections where they were relevant. Much of the game past finding Wallower’s is like this.
Also I did not complete the racing ghosts challenge, but looking at the trinket; it is yet another trinket that should just be an upgrade you can’t miss (the movement is not good enough to warrant the race in the first place, let alone one of the best movement upgrades being tied behind it). Wallower’s should be an upgrade, Iron Lung should be an upgrade, like half the trinkets should either be upgrades or should be baked into other trinkets.
I think the game is a solid 7/7.5 out of 10 — certainly a platform for the devs to push off of. MtH2 might be god tier, they certainly have the potential.
popcar2@piefed.ca 3 hours ago
Hard disagree, honestly. A lot of trinkets are very powerful and let you break the game which make great rewards for exploration and finishing side content. There are a lot of very powerful trinkets that by the end game you can have a vastly different builds, I don’t think they should be base abilities. Stacking trinkets is part of the whole fun.
Jax@sh.itjust.works 3 hours ago
Wallower’s quite literally breaks over half the game’s platforming sections. Either it, and these other trinkets, shouldn’t be in the game of the devs didn’t know what they were doing.