Comment on Why Games Now Take 6+ Years To Make
emeralddawn45@discuss.tchncs.de 2 weeks agoYeah and Minecraft is one of the games people have put the most hours into. People want a game that is fun and continues to be fun. That doesn’t require 600 people to do. It requires caring, intention, and understanding of what games actually provide for people. Not just a desire to sell more loot boxes or whatever.
ampersandrew@lemmy.world 2 weeks ago
That’s a little tangential though. When I’m saying (and Schreier is saying) people are expecting more, they’re expecting Spider-Man or Assassin’s Creed to last longer than 10-15 hours. Someone else already made Minecraft.
emeralddawn45@discuss.tchncs.de 2 weeks ago
You’re missing the point. Spiderman and assassins creed have already been made too. And people are tired of buying ‘that game you played last year but shinier and laggier and with 500 more meaningless fetch quests and collectibles to find’. Game companies will likely continue to refuse to realize this and actually innovate though, and will continue to throw more money and more people at their dying IPs with increasingly diminishing returns.
ampersandrew@lemmy.world 2 weeks ago
Both Spider-Man 2 and Assassin’s Creed Shadows sold multiple millions of copies and made a substantial profit. They sell to the kind of the person who only buys 1-4 games per year, which is the largest segment of the market.
yermaw@sh.itjust.works 2 weeks ago
Im tired of playing the same game over and over again for sure. Since getting gamepass I basically only play the little indie games on it.
I’ll download every big AAA day one release to see the hype, but after 5 minutes of “wow its very pretty isnt it?” I realise that ive already basically played it before and dont need to do the rest.
Katana314@lemmy.world 2 weeks ago
There’s an MS-free version of it called “Indie Pass”. It’s not remarkable right now, but I’ll admit I’d like to see it built up into something worthy of more attention.