Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere

<- View Parent
Flagstaff@programming.dev ⁨4⁩ ⁨hours⁩ ago

I’m not trying to avoid frustration itself, of which there are many subtypes; you’re talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.

There’s a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn’t seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).

The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.

source
Sort:hotnewtop