Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere
Flagstaff@programming.dev 4 hours agoI’m not trying to avoid frustration itself, of which there are many subtypes; you’re talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.
There’s a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn’t seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).
The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.
thingsiplay@lemmy.ml 4 hours ago
I can’t talk about how this game in particular is designed, but agree on oldschool point & click adventures having often nonsensical puzzles and solutions. I’m not a fan of that too. And critique is rightfully so. I just don’t now to what extend and if those are really softlocks or just getting stuck and not finding a solution. It’s like calling some online player cheater, just because it “looked like cheating”, as an analogy.
My point is, if this was a real big problem, then more people would probably talk about it. That’s where I come from.