Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere
thingsiplay@lemmy.ml 7 hours agoWatching a video playing someone else is not the same as playing yourself, thinking about next steps, solving puzzles and immerse into the action by your own hand and decision. This is not a game like Mixtape where watching a video is equivalent to “playing” it.
No game is perfect and one can have fun with games that have bugs (i don’t know how buggy this game is) or logic problems. Getting stuck or frustrated is not alwasy a bad thing to me, and no I am not sarcastic. If you don’t have the nerves for this kind of thing, then this game is not for you (again I did not play the game, but I played other oldschool click adventures).
Flagstaff@programming.dev 7 hours ago
I’m not trying to avoid frustration itself, of which there are many subtypes; you’re talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.
There’s a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn’t seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).
The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.
thingsiplay@lemmy.ml 7 hours ago
I can’t talk about how this game in particular is designed, but agree on oldschool point & click adventures having often nonsensical puzzles and solutions. I’m not a fan of that too. And critique is rightfully so. I just don’t now to what extend and if those are really softlocks or just getting stuck and not finding a solution. It’s like calling some online player cheater, just because it “looked like cheating”, as an analogy.
My point is, if this was a real big problem, then more people would probably talk about it. That’s where I come from.