Comment on When Other Games Chased Polygons, Blade Runner Chased Atmosphere

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Flagstaff@programming.dev ⁨11⁩ ⁨hours⁩ ago

This kind of review is what turns me off to the risk of buying and trying:

Blade Runner is one of those adventure games that I somehow missed when it originally came out, and I’ve been hearing for years how good it is, but in reality… it’s not. It’s got all the stuff people hated about adventure games back in the day - events that can result in insta-death, “puzzles” that don’t make sense in the narrative, countless ways to soft-lock your game…

It’s so infuriating to just be getting into the vibe of the game, only to loop back round every location, speak to every person, examine every clue, finally turn to a walkthrough, realize you did everything right but for whatever random bugged reason the characters who are supposed to spawn just sometimes don’t spawn and there is nothing you can do. Searching online you can find message board posts going back almost 30 years complaining that they got stuck in some place or another and the only solution is to restart the game from the beginning and hope the random number generator doesn’t mess up your playthrough again. Epic waste of time.

I can totally see how you might get lucky and have a playthrough where there is no soft-lock, and have an awesome time. The graphics are excellent and the cyberpunk aesthetic is spot-on. But making an adventure game with random bugged elements is such a self-own, and the age of this one is no excuse - by 1997 LucasArts had already been putting out modern adventures for 5+ years! I can’t really recommend this unless you are a massive Blade Runner fan, it’s just too frustrating by today’s standards.

… versus just watching someone who has already perfectly figured out the game play through it on YouTube.

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