The main argument against the idea that the steep price increases in PC consumer hardware will lead to a Future of “everything runs in the cloud” is that the makers of software that can’t run on the cloud and remain decent (most notably game makers, as proven by the totally failure of things like Stadia) will just target their software the the hardware that’s expected that people will have in 2 - 5 times, which as far as we can tell is “the same hardware as people have now” because only a small fraction of gamers can afford to upgrade.
I would even say that the trend towards that predates this shit - in the last decade or so it’s pretty much only AAA games who have been pushing the envelope in terms of hardware whilst increasingly Indie games are targetting lower end hardware.
zalgotext@sh.itjust.works 2 days ago
Yes, please let this lead to devs focusing on efficiency again. I don’t need real time physics simulations and “lifelike” facial animations that still haven’t found a way out of the uncanny valley after like two decades.
I want snappy load times, download and install sizes in the tens of gigabytes, not hundreds, consistent frame rates even when there’s a lot going on on the screen. I have more VRAM than God, yet I still get stuttering in some games on high graphics settings. It’s pathetic.
bingrazer@lemmy.world 2 days ago
There were rumors that Larian was delaying their internal schedule for the next Divinity game because they decided to spend more time optimizing due to the RAM situation. If that is true then that is good.