Read the article. It was an audio designer who used the words “unrealistic constraints”. Do you think this audio designer has any say on gameplay design decision and can influence where resources are allocated in the company?
roomboy@lemmy.world 3 days ago
No. It wasn’t unrealistic constraints, you were too damn afraid to actually do anything to improve how the game felt and listen to the feedback your community was giving you; that’s why your game died a slow death. The same thing will happen with Marathon because you’ve already burned the goodwill of your community. Trust is a resource, it takes years to build but only days to spend, and you spent your budget on dumb shit after Forsaken.
SkunkWorkz@lemmy.world 3 days ago
FreedomAdvocate@lemmy.net.au 3 days ago
Marathon? Slow death? 🤣. It’s already circling the drain. It won’t see out the year.
MurrayL@lemmy.world 3 days ago
Did you actually read the article or are you just kneejerk griping based on the title?
It’s a quote from an individual developer talking about their experiences during Bungie’s layoffs, hence the reference to ‘unrealistic constraints’, but for some reason you seem to be taking it as an opportunity to air your grievances with the overall creative direction?
Katana314@lemmy.world 2 days ago
I’d even say that much as most people commenting here would ignore/hate every Ubisoft open world game made, quite often a lot of the people working on them are talented, thoughtful people, just doing their best to respond to the whim of managers that understand this audience only buys 2 games a year and needs 100 hours of content.
Once in a while, even in those open world slopfests, you do see flashes of brilliance from those designers.
markz@suppo.fi 3 days ago
World is full of karens. Remember, every employee is personally responsible for everything you don’t like.