100% my biggest issue with modern games right now is there’s too much damn lore. I need to know a hundred different things to understand the game, and I generally don’t know those things.
I’m a huge fan of Doom Eternal, and it’s one of the few single player games I’ve finished in the last few years. Too many games now end up needing to spend half my play session in conversations or cut scenes, and I realized I don’t have fun playing games like that.
FooBarrington@lemmy.world 11 months ago
My friend, you’re missing out on the batshit insane lore of DOOM Eternal. The game itself is amazing, but the lore is even better!
fsxylo@sh.itjust.works 11 months ago
My favorite part of the lore is how doom guy doesn’t give a shit about the lore.
Not every franchise needs to be deep, and doom eternal kind of suffers for being more story focused.
FooBarrington@lemmy.world 11 months ago
Really? I enjoy the lore very much, but it seems more than easy enough to ignore - most is told through collectibles, so you can just breeze through everything without reading pretty much anything.
I kind of disagree - I like it when a lot of thought has been put into things. I’d rather have it available and be able to ignore it than not have it available at all.
iyaerP@lemmy.world 11 months ago
To repeat myself from a response to another user:
You don’t even need the deep lore hidden text and recordings for Doomguy. The show-not-tell storytelling is fucking amazing in Doom 2016.
Like they don’t need any deep lore dumps or in depth explainations. The simple and casual disregard of Samuel Hayden for the lives of his employees and everyone else on Mars is in direct contrast to how deeply it’s immediately obvious that Doomguy DOES care about those same dead scientists and colonists just from a few simple actions.
No long-winded explanation necessary. Those 10 seconds were a masterpiece of visual storytelling.