That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.
That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.
SleeplessCityLights@programming.dev 5 weeks ago
Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.
kuhli@lemmy.dbzer0.com 5 weeks ago
This is Bethesda we’re talking about, I don’t think they’d worry about fixing bugs
Renacles@lemmy.world 5 weeks ago
The script source code is packaged with the game though. You can see the entire game’s implementation through the GECK and XEdit pretty much.
SleeplessCityLights@programming.dev 5 weeks ago
To push a release for a game you need to package it. It’s one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can’t even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.