Zero creativity, zero innovation, zero passion. Too many AAA games feel like all of the design and decision making happened in a boardroom full of executives and market researchers, then the actual designers and developers just churn out whatever the higher-ups have decided the product will be.
Comment on AAA Dominance Is Eroding: 56% of PC Gaming Revenue Now Goes to Games Outside the Top 20
benjirenji@slrpnk.net 10 hours agoFor me it’s a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that’s a lot more exciting.
superduperenigma@lemmy.world 4 hours ago
reksas@sopuli.xyz 10 hours ago
that is my point exactly. doesnt matter how nice the game looks, if its uncreative crap nothing will save that.
jj4211@lemmy.world 10 hours ago
Yeah, AAA productions:
benjirenji@slrpnk.net 10 hours ago
I admit I was thinking about E33 as well, but my niche is narratively strong games or puzzle games. Too many AAA games are narratively disjointed open world messes and when it comes to puzzles indies are just king. Animal Well, Blue Prince, The Witness etc.