Zero creativity, zero innovation, zero passion. Too many AAA games feel like all of the design and decision making happened in a boardroom full of executives and market researchers, then the actual designers and developers just churn out whatever the higher-ups have decided the product will be.
Comment on AAA Dominance Is Eroding: 56% of PC Gaming Revenue Now Goes to Games Outside the Top 20
benjirenji@slrpnk.net 3 weeks agoFor me it’s a lack of creativity and innovation when it comes to gameplay. Indies or just smaller studio productions take more risks and that’s a lot more exciting.
superduperenigma@lemmy.world 3 weeks ago
reksas@sopuli.xyz 3 weeks ago
that is my point exactly. doesnt matter how nice the game looks, if its uncreative crap nothing will save that.
jj4211@lemmy.world 3 weeks ago
Yeah, AAA productions:
benjirenji@slrpnk.net 3 weeks ago
I admit I was thinking about E33 as well, but my niche is narratively strong games or puzzle games. Too many AAA games are narratively disjointed open world messes and when it comes to puzzles indies are just king. Animal Well, Blue Prince, The Witness etc.
BygoneNeutrino@lemmy.world 3 weeks ago
I’m playing Baldur’s Gate 3 for the first time right now. I’m not particularly a fan of turn-based games, but I’m digging there interpretation of the genre. I like how each character has a limited amount of movement per turn and the ability to navigate through the entire environment. I’m surprised more developers don’t use a similar model.
TachyonTele@piefed.social 3 weeks ago
That’s just how turn based movement works
BygoneNeutrino@lemmy.world 3 weeks ago
In the final fantasy and Pokemon games o played when I was younger -and more recently Expedition 33-there wasn’t any movement. My team was standing static on the left, then enemy team on the right. BG3 is the first turn based game I played where I could strategically move around a 3D environment.